Ages of Cataria

  1. Widgets:
  2. Behavior Trees/Behaviors

Widgets:


Here I showcase the multiple widgets I’ve put together for the project. Each of these widgets is accessed via the buildings in the village. Through these widgets, the player can craft food (the kitchen widget), send villagers on quests (Quest/Map widget), Customize their characters at the beginning of the game (Customization widget), Select choices on events and quests (Quest/Event Widget), and select the crop they wish to plant in the farm (Farm widget).

Each of these widgets used data-driven programming, utilizing data assets to populate the information required for the users to complete their in-game tasks.

Below are some videos showing the widget’s functionality and how they work in-game.

Behavior Trees/Behaviors

Below are some videos of certain behaviors I’ve helped work on. These behaviors range from the villager “cooking”, “farming”, “fishing”, and “hunting”.