DreamWake (Personal game in progress)

  1. Widgets:
  2. Functionality:

Widgets:

Below are some of the widgets I am currently using in my personal project. With this project, I am using multiple types of data assets (tables, assets, structs, Enums, etc.) to dynamically set values in each widget. I am also utilizing the Gameplay Ability System, or GAS, to help with my character’s attributes, as shown in one of the pictures.

Below is an overview video of most of the widgets–more to come.

Functionality:

Below are a few videos of some of the things the player will be able to do in the game. These include collecting items (wood, stone, brush), opening chests and finding loot, digging for treasure, climbing surfaces, hopping low rocks, gliding, and fighting and gaining experience to level their character up.